﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Xml.Serialization;

namespace XYZshell.Game.CardGameEngine
{
	/// <summary>
	/// 卡片类
	/// </summary>
	[Serializable]
	public class Card : BaseCard,INamed
	{
		/// <summary>
		/// 名称
		/// </summary>
		public new string Name
		{
			get
			{
				return Properties["Name"];
			}
			set
			{
				Properties["Name"] = value;
			}
		}

		public override string ToString()
		{
			return Name;
		}

	}
}
